At a glance: This is the most advanced, yet accessible course to learn how to work with architectural subdivision modeling in Blender and how to work parametrically with modifiers.
Topics: subdivision modeling, parametric modeling, geometry nodes instancing, geometry nodes deformations, modifiers-based procedural modeling
Software: Blender, and optionally Affinity Photo for post-processing.
Duration: 5.5 hours of video lessons of recorded sessions broken down into 7 chapters , live Q&A sessions. Videos include English subtitles. Full curriculum below.
Preview: You can freely access the first lessons of the course below in the curriculum
Experience: intermediate beginner to intermediate and beyond. Although this course can be used by complete beginners, it is advisable to have a basic understanding of Blender.
Includes: Video lessons, Blender files, and assignments
Your instructor: Dimitar Pouchnikov, professional architect in London with over 12 years experience working on international projects, Full Bio below
By the end of this course you will :
Meet your Instructor
Dimitar presenting at Blender Conference in Amsterdam.
Mixed use project for which Dimitar was responsible currently under construction.
YES! In fact this is the most suitable course that we know of to learn the modeling techniques used at places like ZHA and MAD Architects. The instructor, Dimitar, was trained at the same programme at the AA school as the majority of architects working at Zaha Hadid. He knows intimately how to design beautiful curves based on subdivision modeling and has transfered his knowledge from Maya to Blender.
Yes. However, there is a post-processing step of converting high-poly geometry into low-poly by baking textures. This is not covered in this course as it is highly specific to working with gaming engines. However, there are many courses that specifically cover this topic, so it can be combined with the knowledge of how to model beautiful fluid design from this course.
If you an architect or a designer, we always suggest to start with the Blender masterclass, as it gives the best overview of how to use Blender in general terms for architectural design. From then on, all of our other courses delve into specific topics further.
The unique focus of this course is the understanding of how to work really well with subdivision modeling. As with other courses, we also cover parametric modeling workflows and how to use Geometry Nodes. The primary focus of this course is to equip you with a strong understanding of how to work with subdivision modeling in a procedural manner to produce beautiful and elegant results.
This course is suitable for beginners, however we do recommend that you have basic familiarity with Blender, as the pace of the course is high, and in order to get the best value, it would be prefereable to have prior experience with Blender. If you have taken any other of our Blender courses, then you should be in great shape for this course.
Also, if you a feeling up to the challenge but don't know the ins and outs of Blender yet, and you would like to delve deep into Maya-style subdivision modeling, then this would be the right course to jump into.
No, we use vanilla Blender throughout all the lessons, so you don't need any additional investment for any further functionality.