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Blender Architecture Masterclass
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intro01
intro02
01-1 Getting started
01-2 UI overview
01-3 3d viewport
01-4 Outliner and adjustments
01-5 Properties
01-6 Preferences
01-7 Addons
01-8 Further resources to know
01-9 Mesh editing
Blender Files Getting Started
02-1 Add plane and road
02-2 Add curb and pavement
02-3 UV editing with UVW and adding grass
02-4 Add noise based texture variation
02-5 Noise texture group and applying to the material
Blender File Context
03-1 Massing
03-2 Podium roof
03-3 Curtain wall
03-4 Tower
03-5 Edge split and vertex groups
03-6 Columns
03-7 Ceiling
03-8 Tower ends
Blender File Building Concept
04-1 Ceiling lights
04-2 Add ground walls
04-3 Add art with sketchfab and curtain wall glass
04-4 Add curtain wall doors
04-5 Reception desks
Blender File Modelling Enhancements
05-1 Materials
05-2 Camera
Blender File Rendering Basics
06-1 Eevee settings 1 - set up eevee, adjust context, and add material neutrality
06-2 Eevee settings 2 - Continue to refine the material and render settings. Adjust the HDRI, add car, and more
06-3 Eevee settings 3 - Refine materials and backdrop for the second image
06-4 Eevee animation
Blender File Eevee
07-1 Cycles settings and backdrops
07-2 Cycles adjustments
07-3 Backdrop adjustments
Blender File Cycles
New Geometry Nodes Intro
Instancing Basics
Instancing Plants
Instance Based parameters
Brick wall attractor overview and setup with array modifiers
Brick Wall base in Geometry Nodes
Attractor
Second attractor and geometry nodes groups
Low Brick Walls
Angled Wall
Files
08-1 Geonodes shrubs
08b-2 geonodes brick wall attractor
08b-3 geonodes brick wall attractor grid
08b-4 geonodes group inputs
Blender File Geonodes Shrubs
08-1 Geonodes shrubs
08-2 Add brick wall
08-3 Brick wall attractor
08-4 Brick wall material
08-5 Brick low wall
Blender File Geonodes Attractor Wall
09-1 Further refinements
09-2 Glass refinements and final render
Blender FIle Render refinements
10-1 Post processing in Blender
10-2 Why post process in Blender
10-3 Render settings summary
Blender File Post Processing
11-1 Post processing in Affinity Photo
11-2 Further adjustments
Blender File Post Processing Affinity Photo
12-1 Post processing in Darktable
12-1 Image Comparison
Cycles Updates and Geometry Nodes trees
New HDR, podium glass, and other adjustments
Twisting the tower and other tweaks
Simple deform vs Lattice and Drivers
Tower Glass material adjustments
Sky light and further podium glass adjustments
Post Processing in Affinity Photo
outro01
Introduction
intro01
Preview
intro02
01 Getting Started and Project Setup
01-1 Getting started
01-2 UI overview
Preview
01-3 3d viewport
01-4 Outliner and adjustments
01-5 Properties
01-6 Preferences
01-7 Addons
01-8 Further resources to know
01-9 Mesh editing
Blender Files Getting Started
02 Modelling the context and adding materials
02-1 Add plane and road
02-2 Add curb and pavement
02-3 UV editing with UVW and adding grass
02-4 Add noise based texture variation
02-5 Noise texture group and applying to the material
Blender File Context
03 Modelling the project
03-1 Massing
03-2 Podium roof
03-3 Curtain wall
03-4 Tower
03-5 Edge split and vertex groups
03-6 Columns
03-7 Ceiling
03-8 Tower ends
Blender File Building Concept
04 Modelling refinements
04-1 Ceiling lights
04-2 Add ground walls
04-3 Add art with sketchfab and curtain wall glass
04-4 Add curtain wall doors
04-5 Reception desks
Blender File Modelling Enhancements
05 Rendering Basics
05-1 Materials
05-2 Camera
Blender File Rendering Basics
06 Rendering with Eevee
06-1 Eevee settings 1 - set up eevee, adjust context, and add material neutrality
06-2 Eevee settings 2 - Continue to refine the material and render settings. Adjust the HDRI, add car, and more
06-3 Eevee settings 3 - Refine materials and backdrop for the second image
06-4 Eevee animation
Blender File Eevee
07 Rendering with Cycles
07-1 Cycles settings and backdrops
07-2 Cycles adjustments
07-3 Backdrop adjustments
Blender File Cycles
08 NEW Geometry Nodes with v4.0
New Geometry Nodes Intro
Instancing Basics
Instancing Plants
Instance Based parameters
Brick wall attractor overview and setup with array modifiers
Brick Wall base in Geometry Nodes
Attractor
Second attractor and geometry nodes groups
Low Brick Walls
Angled Wall
Files
[08 old] Geometry Nodes ( v3.5 and earlier)
08-1 Geonodes shrubs
08b-2 geonodes brick wall attractor
08b-3 geonodes brick wall attractor grid
08b-4 geonodes group inputs
Blender File Geonodes Shrubs
[08 older] Geometry Nodes old system (v2.93 and older)
08-1 Geonodes shrubs
08-2 Add brick wall
08-3 Brick wall attractor
08-4 Brick wall material
08-5 Brick low wall
Blender File Geonodes Attractor Wall
09 Further rendering refinements
09-1 Further refinements
09-2 Glass refinements and final render
Blender FIle Render refinements
10 Rendering and Post processing within Blender
10-1 Post processing in Blender
10-2 Why post process in Blender
10-3 Render settings summary
Blender File Post Processing
11 Post Processing with Affinity Photo
11-1 Post processing in Affinity Photo
11-2 Further adjustments
Blender File Post Processing Affinity Photo
12 Post Processing with Darktable
12-1 Post processing in Darktable
12-1 Image Comparison
13 NEW Blender 4 alternate rendering
Cycles Updates and Geometry Nodes trees
New HDR, podium glass, and other adjustments
Twisting the tower and other tweaks
Simple deform vs Lattice and Drivers
Tower Glass material adjustments
Sky light and further podium glass adjustments
Post Processing in Affinity Photo
Conclusion
outro01
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